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I have problem with "Too many nested refracting objects."
after changine an L-system plant (my underwater plant CSS-3 entry) into an
media instead off plain pigment{...} solid object.
Remove bounds........On
Split unions.........Off
(btw - what exacly does this option do, maybe it can help? or increase
speed of rendering in cost off bigger memory usage for more bounding
boxes?)
Bounding boxes.......On Bounding threshold: 3
Light Buffer.........On
Vista Buffer.........On Draw Vista Buffer....Off
Scene Statistics
Finite objects: 217742
Infinite objects: 1
Light sources: 1
Total: 217744
Rendering Error: Too many nested refracting objects. (<<<<<<<<<<<<)
Total Time: 0 hours 1 minutes 39 seconds (99 seconds)
How can I get rid of this problem?
Main object, after unrolling recurency is something like
union {
union {
union { cylinder{} cylinder{} cylinder{} }
union { cylinder{} cylinder{} cylinder{} }
union { cylinder{} cylinder{} cylinder{} }
}
...
_Each_ cylinder have own texture settings (different colors)
like :
pigment { rgbf 1 }
interior { media { emission <..,..,..> } }
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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